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Running.exe File

So Andrew has requested a working .exe file of the current progress. Well I haven’t actually made on of these in about two weeks. : p So I’m figuring about Sunday to get the thing working and most of the bugs ironed out. This is because Ogre doesn’t sometimes like to play nice when I make a release version. Anyhow the .exe will have mapping (duh), player movement and clipping working. Systems there but that may not be usable are the bombs, music/FX, and the animations.  This is because of all the detail work that goes into how these damn things work, that and I don’t have any models with animations atm.

Another reason that alot of gameplay functions haven’t been added in is because I’m also adding in under the hood functions. Such as a materials system and entity creation system. This is because the plan is (at least mine) is to use Hydrogen as kind of a platform of testing out our home brewed 3D engine, and hopefully use it in later projects instead of creating a whole new engine. Alot of stuff won’t be added to after Hydrogen is released. Like HDR lighting support. That’s right I did say HDR lighting. Sexy.

12 July 2007 by Greg | Uncategorized | Comments

One Response to “Running.exe File”

  1. 1 nucleocide 13 July 2007 @ 10:37 pm

    I’d recommend copying all files from the MVS project bin folder onto another computer that doesn’t have ogre libraries installed. Then double click the main EXE file. Whatever file the program bitches that it doesn’t have (ala ogre32.dll) copy over and try again. Eventually you should have everything important.

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