Archives for the 'Hydrogen' Category
Update..5000 Lines
Coding progress has come to a temporary stop. No I haven’t given up on the project, what I’m actually doing is trying to map out every possible aspect of the game that I can think of and maybe how each is interconnected. This is better than having to go back through and update code already […]
Progress
Yes I’m still working on the game. Although the past week I haven’t gotten much done because of other stuff that’s come up. But it’s moving along. The plan is to have this whole thing wrapped up by the end of August I’m hoping.
FYI
Just so everyone knows… I’m not sure how much of the game I’ll get to work on this weekend, because of a wedding I have Saturday along with the party. We’ll see…
Momentum
I am concerned that we are starting to lose momentum, I think it would help if others (including myself) started posting more content and ideas that they are having. If anything, this will reassure me that Hydrogen is still on everyones mind and that they are continueing to work towards a finished product.
I have been […]
Progressive Play Tests
So I figured out how to create an executable that will run the current code of Hydrogen using the current models Andrew has provided me. Right now I’m finishing up some loose ends with player movement and clipping. After a few tests of it the plan is to distribute the .exe file and required. I […]
Single Player Idea….
As of this moment the idea for a single player half of Hydrogen really hadn’t been in the works because the original idea was that we would have to create a decent AI. The idea (which I haven’t ran past the others) would be to have a sort of puzzle game that would use the […]
Story and Characters
Okay, so Tom and I have been discussing just how story and character design should be handled in such a simple/abstract game. I’ve come up with a basic plot for players to dwell on and he has suggested that we drop the story altogether and concentrate on gameplay alone. I have started to agree with […]
Progress Update
As of this moment the current engine supports the tile mapping feature which this game revolves around. Your probably moaning at the moment going “Tile Mapping!?” But this is actually an intended part of the game and how it plays. Currently I have it set up so that the maps are read in from text […]
It’s just the beginning
We’ve been making some steady progress recently. I’ve been a little hung up with classes and freelance work to contribute more than just creative input and dealing with program difficulties. Greg has made quite a bit of progress with learning the ins and outs of Ogre and applying it to our desired game mechanics. As […]
Game Development
So far… I haven’t done much.
Beattie (Azral) designs games and gets paid to. Or he used to, and is only doing freelance right now. Not positive really, but I do know he goes to school for this stuff and he rocks at it.
One of the game designs jumping around in his head is an action/puzzler […]

