Archives for the 'Uncategorized' Category
Next Project…New Code
So I’ve been doing some reading in a number of game development books. I’ve come to the conclusion that we’ll be moving away from Ogre for our next project and probably being using an actual scripting language along side the actual C++ or Java code that will be the base engine. The three that I’m […]
Net Multiplayer Hydrogen…
GOOD NEWS! I just got 3 of the books I requested from the library on programming multiplayer games. They all involve using C++, which makes life easier adding it to the current game. So for a few days I’ll be putting aside the other stuff I was working for the game and give this a […]
Running.exe File
So Andrew has requested a working .exe file of the current progress. Well I haven’t actually made on of these in about two weeks. : p So I’m figuring about Sunday to get the thing working and most of the bugs ironed out. This is because Ogre doesn’t sometimes like to play nice when I […]
Progress…
So I figured out a couple of different things that I had said previously couldn’t be done. One of those was perpendicular movement onto adjacent tiles of a moving tile. Turns out the the system I came up with originally would already cover this problem…I just needed to look at the situation a bit deeper. […]
Logo Design
I have made four possible versions of the Hydrogen logo. Input on which design works best would be greatly appreciated.
Hydrogen Logo Concepts 1
Progress Update
So your all probably wondering where that nice post is of me announcing that I’ve created the play test exe. Here’s the problem err.. roadblock that I’ve run into. After thinking about how the player movement/clip needed to be implemented I realized that I need to at least have the concepts of all the systems […]

