Archives for June 2007
FYI
Just so everyone knows… I’m not sure how much of the game I’ll get to work on this weekend, because of a wedding I have Saturday along with the party. We’ll see…
New site look…
…is hideous. It’s just there to prove I haven’t forgotten.
Keep an eye out for interesting websites that are game company related. e.g. idsoftware.com. Also keep in mind we have an emphasis on our team and we only have one game to write about.
Progress…
So I figured out a couple of different things that I had said previously couldn’t be done. One of those was perpendicular movement onto adjacent tiles of a moving tile. Turns out the the system I came up with originally would already cover this problem…I just needed to look at the situation a bit deeper. […]
Momentum
I am concerned that we are starting to lose momentum, I think it would help if others (including myself) started posting more content and ideas that they are having. If anything, this will reassure me that Hydrogen is still on everyones mind and that they are continueing to work towards a finished product.
I have been […]
Logo Design
I have made four possible versions of the Hydrogen logo. Input on which design works best would be greatly appreciated.
Hydrogen Logo Concepts 1
Progress Update
So your all probably wondering where that nice post is of me announcing that I’ve created the play test exe. Here’s the problem err.. roadblock that I’ve run into. After thinking about how the player movement/clip needed to be implemented I realized that I need to at least have the concepts of all the systems […]
Progressive Play Tests
So I figured out how to create an executable that will run the current code of Hydrogen using the current models Andrew has provided me. Right now I’m finishing up some loose ends with player movement and clipping. After a few tests of it the plan is to distribute the .exe file and required. I […]
Single Player Idea….
As of this moment the idea for a single player half of Hydrogen really hadn’t been in the works because the original idea was that we would have to create a decent AI. The idea (which I haven’t ran past the others) would be to have a sort of puzzle game that would use the […]
Story and Characters
Okay, so Tom and I have been discussing just how story and character design should be handled in such a simple/abstract game. I’ve come up with a basic plot for players to dwell on and he has suggested that we drop the story altogether and concentrate on gameplay alone. I have started to agree with […]
Progress Update
As of this moment the current engine supports the tile mapping feature which this game revolves around. Your probably moaning at the moment going “Tile Mapping!?” But this is actually an intended part of the game and how it plays. Currently I have it set up so that the maps are read in from text […]

