July 2007
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Archives for July 2007

Next Project…New Code

So I’ve been doing some reading in a number of game development books. I’ve come to the conclusion that we’ll be moving away from Ogre for our next project and probably being using an actual scripting language along side the actual C++ or Java code that will be the base engine. The three that I’m […]

20 July 2007 by Greg | Uncategorized | No Comments

Net Multiplayer Hydrogen…

GOOD NEWS! I just got 3 of the books I requested from the library on programming multiplayer games. They all involve using C++, which makes life easier adding it to the current game. So for a few days I’ll be putting aside the other stuff I was working for the game and give this a […]

18 July 2007 by Greg | Uncategorized | No Comments

Running.exe File

So Andrew has requested a working .exe file of the current progress. Well I haven’t actually made on of these in about two weeks. : p So I’m figuring about Sunday to get the thing working and most of the bugs ironed out. This is because Ogre doesn’t sometimes like to play nice when I […]

12 July 2007 by Greg | Uncategorized | 1 Comment

Update..5000 Lines

Coding progress has come to a temporary stop. No I haven’t given up on the project, what I’m actually doing is trying to map out every possible aspect of the game that I can think of and maybe how each is interconnected. This is better than having to go back through and update code already […]

10 July 2007 by Greg | Hydrogen | 3 Comments

New site look again

This one looks nice, unlike the last. It’s reminiscent of one of the VALVe sites…
Greg and Beattie, what do you guys think of it? If it looks good enough I’ll add a CMS to it and we can all start adding content.

5 July 2007 by nucleocide | Website | 6 Comments

Progress

Yes I’m still working on the game. Although the past week I haven’t gotten much done because of other stuff that’s come up. But it’s moving along. The plan is to have this whole thing wrapped up by the end of August I’m hoping.

3 July 2007 by Greg | Hydrogen | 1 Comment