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	<title>Buzzword Games Blog</title>
	<link>http://blog.buzzwordgames.com</link>
	<description>Game Developer</description>
	<lastBuildDate>Tue, 28 Aug 2007 23:35:52 +0000</lastBuildDate>
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		<title>Siege Engine</title>
		<description>As you probably figured...Hydrogen has kinda gone to the wayside. This isn't because I don't want to work on a game, it's more because I was trying to create and engine and a game at the same time. Bad idea. That and Ogre was a bitch to make a game ...</description>
		<link>http://blog.buzzwordgames.com/archives/28</link>
			</item>
	<item>
		<title>Next Project&#8230;New Code</title>
		<description>So I've been doing some reading in a number of game development books. I've come to the conclusion that we'll be moving away from Ogre for our next project and probably being using an actual scripting language along side the actual C++ or Java code that will be the base ...</description>
		<link>http://blog.buzzwordgames.com/archives/27</link>
			</item>
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		<title>Net Multiplayer Hydrogen&#8230;</title>
		<description>GOOD NEWS! I just got 3 of the books I requested from the library on programming multiplayer games. They all involve using C++, which makes life easier adding it to the current game. So for a few days I'll be putting aside the other stuff I was working for the ...</description>
		<link>http://blog.buzzwordgames.com/archives/26</link>
			</item>
	<item>
		<title>Running.exe File</title>
		<description>So Andrew has requested a working .exe file of the current progress. Well I haven't actually made on of these in about two weeks. : p So I'm figuring about Sunday to get the thing working and most of the bugs ironed out. This is because Ogre doesn't sometimes like ...</description>
		<link>http://blog.buzzwordgames.com/archives/25</link>
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		<title>Update..5000 Lines</title>
		<description>Coding progress has come to a temporary stop. No I haven't given up on the project, what I'm actually doing is trying to map out every possible aspect of the game that I can think of and maybe how each is interconnected. This is better than having to go back ...</description>
		<link>http://blog.buzzwordgames.com/archives/24</link>
			</item>
	<item>
		<title>New site look again</title>
		<description>This one looks nice, unlike the last. It's reminiscent of one of the VALVe sites...

Greg and Beattie, what do you guys think of it? If it looks good enough I'll add a CMS to it and we can all start adding content. </description>
		<link>http://blog.buzzwordgames.com/archives/23</link>
			</item>
	<item>
		<title>Progress</title>
		<description>Yes I'm still working on the game. Although the past week I haven't gotten much done because of other stuff that's come up. But it's moving along. The plan is to have this whole thing wrapped up by the end of August I'm hoping. </description>
		<link>http://blog.buzzwordgames.com/archives/22</link>
			</item>
	<item>
		<title>FYI</title>
		<description>Just so everyone knows... I'm not sure how much of the game I'll get to work on this weekend, because of a wedding I have Saturday along with the party. We'll see... </description>
		<link>http://blog.buzzwordgames.com/archives/21</link>
			</item>
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		<title>New site look&#8230;</title>
		<description>...is hideous. It's just there to prove I haven't forgotten.

Keep an eye out for interesting websites that are game company related. e.g. idsoftware.com. Also keep in mind we have an emphasis on our team and we only have one game to write about. </description>
		<link>http://blog.buzzwordgames.com/archives/20</link>
			</item>
	<item>
		<title>Progress&#8230;</title>
		<description>So I figured out a couple of different things that I had said previously couldn't be done. One of those was perpendicular movement onto adjacent tiles of a moving tile. Turns out the the system I came up with originally would already cover this problem...I just needed to look at ...</description>
		<link>http://blog.buzzwordgames.com/archives/19</link>
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